Friday, September 13, 2013

1st take at an Immerseus guide

So the guild got started a bit late in SoO, and we only really raid 2 days a week. Both Immerseus and the Fallen Protectors are interesting fights. Having cleared both of these encounters on both 10 man Normal and Flex, I can finally see a few hints for these fights. More after the jump break below.




Wednesday, August 7, 2013

Proving Grounds

I think Proving Grounds are a good idea. I like the idea of it being a “training dummy for tanks”, and is a good chance to test out new talents, or learn how to tank if you are a beginner, without the pressures of being in a dungeon with a group that is depending on you. I do not however think it’s a good test of skill or ability. There are some general “mechanics” you are introduced to; manage the poo on the ground, knockbacks, picking up adds, caster mob movement via interrupts, however none of these are new tricks to experienced raiders. Never the less I think it’s an interesting meta game and I will most likely see how long I can go in Endless once this feature comes to live.


Brewmaster Macros

I use tons of macros when I play and they are one of my favorite things in WoW. Most are just quality of life improvements, not game changing, however unlike add-ons, macros are not stored locally. It’s super nice to have customization follow you from machine to machine if you switch a lot like I do.  I've decided to list them here for a reference.