Dizzying Haze -- We increased the threat and lowered the energy. We're not crazy about making it do damage because then it risks competing with other Brewmaster abilities. We really don't want Dizzying Haze used rotationaly on single-targets. We also run into whether or not the ability should break CC if it does damage.
As a tank, my inclination is to always say "yes!" to a threat buff, but honestly with Spinning Crane available for 1 Chi, it's not a necessity. I don't see why a mitigation ability should garner additional threat any more than the current ones we have on live for other classes. A warriors Demo Shout has "some" threat component, but ever since the BWL days Blizzard has seen the down side of having a fairly spammable non-damage AoE threat move. If any old school warriors are out there, they probably remember kiting adds on Razorgore with Demo Shout and Piercing Howl. Personally I think a non-damage debuff shouldn't have extra threat. Even though Dizzying Haze my seem less effective due to its "chance" to proc effect, it balances out by providing a buff to Flame Breath.
AE tanking -- We agree that monks need a little more ability to cleave.
Yes. A melee cleave with no set up needs to be introduced around level 18 or so. While I like the DH + FB idea, I think the set-up needed (energy AND 2+ chi) is a bit demanding. Spinning Crane fills this void nicely later on, however the 1 chi cost is much to low and I look for it to get a bump to 2 or even 3 chi soon. A 2-3 target melee cleave would fill that spot in the AoE tanking rotation nicely.
Missing Jabs -- It isn't intended to lose all Energy on a miss. We will fix that.
Good. I'd hate to be the only tank to fight THAT resource battle...
- Our intent for Brewmasters is to use Guard, Purifying Brew and Shuffle as reactive and proactive abilities that you want to use to react or prevent damage spikes. We're not there yet with the cooldowns, durations and costs, which are the kinds of numbers we tune constantly after tests and playtests. Mechanically we think the pieces of the puzzle are there, but they don't fit together quite right yet
- We agree that Chi generation is too slow for Brewmasters. Expel Harm is one possible Chi generator. Also keep in mind that there is currently a miss penalty on Energy and Chi that we plan on removing
- We also agree that the Brewmaster procs still need a bit more spice.
- Free Tiger Palm is probably too strong.
- In our current builds, Brewmasters have a big health bonus, currently higher than any other tank. We're actively iterating on tanking numbers for all specs, but we need to consider a lot of different situations (single boss, groups, healers spamming, damage over long periods, different gear levels, etc.)
-Swaggs
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